
  I\  /I  OOO   OOO  I\   I    A    I
  I \/ I O   O O   O I \  I   A A   I
  I    I O   O O   O I  \ I  AAAAA  I
  I    I  OOO   OOO  I   \I A     A I  ..............By TA - POWER
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MoonAi v1.5a by TA - POWER
**************************

If you have downloaded TA-POWER maps ( MoondanceV2, Into The Moon, The Philosophers Stone, 
Great Divide 3, Wild Mountains and CrossTown Traffic ) this AI is an improvement from the 
other MoonAi v1.2, MoonAi v1.3 and MoonAI v1.4/v1.45. You can use this AI with Default, Metal,
Acid, Urban maps ( the most ).

I think this AI does really well. Ive played with it a lot and it tooks me a lot of work!!!!!
Please send comments to: gabriel@ctv.es

Updates
-------

*MoonAI v1.3*

-Added more weights and limits from 3rd party Units. You will find a list of all the 3rd party
 units supported in this Ai in the archive list.txt
-I added weights and limits for the Arm Packo and the upcomming unit by TA-POWER

*MoonAI v1.31* (Not Released)

-Added the Acid and Urban Profiles
-Added more weights and limits of third party units
-Changed some "ota" for play with my profiles in this map (ITS HIGHLY RECOMMENDED!!!)

*MoonAI v1.4*

-Updated all profiles to support the TA-POWER Elite Pack v1
-Updated for the two news TA-POWER tanks ( Emancipator and Incinerator ) and the ARM Blade
-Added the updated versions of GD3 and Wild Mountains profiles
-Updated some weights and limits on the other profiles

*MoonAI v1.45*

-Updated all profiles again due to some minor problems
-Updated for support the units of TA-POWER Elite Pack v3 
-Added the CTT Profile with some changes

*MoonAI v1.5a

-Updated all profiles again due to some mayor problems
-Updated support for the new TA-POWER Units
-Updated the sidedata.tdf for the new units
-Now it has a nuker patch 
-Added the Congost Profile with some changes
-Updated the otas and added some

Installation
------------

1- Put the MoonAi.txt in the AI directory  ( e.g C:\CAVEDOG\TOTALA\AI )

2- Put the MoonNukes.ufo in the TA base directory ( e.g C:\CAVEDOG\TOTALA )

3.a- Start TA and play in one of my maps with the improvememts or..........

3.b- Start the map editor and made a map that uses my MoonAi v1.5a

3.c- Put the Default.txt, Metal.txt, Acid.txt and Urban.txt in the AI directory

3.d- If you have the maps Great Divide 3 and/or Wild Mountains installed you will need to put
     the GD3.txt archive for the Great Divide 3 map and/or WildMountains.txt for the Wild 
     Mountains map. The same with CrossTown Traffic, Congost and Stone Free if you have installed 
     it you will need to put the new version of the AI on the AI directory. The archives 
     are CTT.txt, Congost.txt and MoonAI.txt

3.e- Put the sidedata.tdf archive in the AI directory ( e.g C:\CAVEDOG\TOTALA\GAMEDATA )

MoonNukes v1.0
--------------

I have used the BAI Nuker Patch because i think it is one of the best nuker patchs. I only have
modified the reload time. Now the AI will fire a nuke each 4 minutes. 

My Work
-------

**TA Maps**
Moondance ( Desert Moon ) -------------------- 7 - 7 - 7 - 7
MoondanceV2 ( Desert Moon ) ------------------ 8 - 7 - 8 - 8
Into The MoonV2 ( Desert Moon ) -------------- 7 - 8 - 7 - 7
The Philosophers Stone ( Evergreen ) -------- 9 - 8 - 9 - 9
Great Divide 3 ( Evergreen ) ----------------- 9 - 9 - 9 - 9
Wild Mountains ( New Desert ) ---------------- 8 - 8 - 9 - 8 
CrossTown Traffic ( Evergreen/Urban/Lava ) --- 8 - 7 - 8 - 8
Congost ( Evergreen ) ------------------------ 9 - 9 - 9 - 9
Stone Free ( Desert Moon ) ------------------- 9 - 9 - 9 - 9
Into The MoonV3 ( Desert Moon ) -------------- ? - ? - ? - ?

**TA:K Maps**
none

**Upcomming TA Maps**
After the Gold Rush - The Philosophers Stone 2 ( Evergreen ) - 35% 
Caravanserai ( Sandy Beach Tileset ) - 20% - CANCELLED!
Stalingrad ( Snowy Tileset ) - 5%

**Upcomming TA:K Maps**
Haunts of Ancient Peace ( Aramon ) - 65%

**Released AIs**
MoonAI v1.3
MoonAI v1.3x
MoonAI v1.4 
MoonAI v1.45
MoonAI v1.5a

**Upcomming AIs**
MoonAI v2.0 (It will have all of CD profiles)

File Contents
-------------

MoonAI v1.4.zip should contain 10 files:
	MoonAI.txt --------> MoonAI basic profile ( Similar to Default )
	GD3.txt -----------> Great Divide 3 v1.5a profile
	WildMountains.txt -> Wild Mountains v1.5a profile
	Default.txt -------> The basic v1.5a MoonAI profile
	Acid.txt ----------> The Acid v1.5a MoonAI profile
	Urban.txt ---------> The Urban v1.5a MoonAI profile
	Readme.txt --------> This archive
	list.txt ----------> The list of all 3rd party units that are weighted by MoonAI v1.5a
	CTT.txt -----------> CrossTown Traffic v1.5a profile
	Congost.txt -------> Congost v1.5a profile
        otas.zip ----------> Includes some IMPROVED otas for the original TA. 
	

Notes
-----

-Look for 3rd Party Unit compability on the list.txt
-I tested it in some TA maps and it does well.
-You can modify my AI but give me credit, please.
-This AI is a mixing of :

DemonAI (Datanut) 10% 
McnTerra Ai (Sage_Z) 10%  
MoonAI (VanTheMan) 75%
The man who made the BAI 5% 

Tools Used
----------

-Total Annihilation + TACC + 3.1 Patch + TAP-ElitePack3 + New TA-POWER Units
-TA Unit Manager v1.0 (Kinboat)
-Notepad v?.? Included in Windows 98 (Microsoft)

Testers
-------

Peewing (TA-POWER tester and ARM player on the boneyards!)
Silencer (TA-POWER Webmaster and crappy ARM/CORE TA player =P)
Bardi (TA-POWER Mapmaker)
Quitch (AI Maker, he has made the wonderful Queller AI)

Thanks to
---------

Sage_Z for the McnTerra v0.01 AI
Datanut for the DemonAI v1.0
Cavedog for made the most customizable RTS game ever!
Quitch for send me the bug on the ARMSOLAR and CORSOLAR weights
The man who made the BAI, for the incredible nuker patch!

Contacts
--------
Guillem F. a>k<a Silencer...: thechacho@hotmail.com ( TA - POWER Leader )
Gabriel B. a>k<a VanTheMan..: gabriel@ctv.es ( Co-Webmaster, Map Master and AI Profiler)
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   T   A  A     P    O  O W W W E    RRR 
   t   A  A     P    OOOO  WWW  EEEE R  R
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Total Annihilation - POWER
http://unituniverse.com/ta-power



